Ross

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Activity overview

Latest activity by Ross
  • Ross created a post,

    Sequences Tutorial Series

    Hey folks! We've got a new series of Sequences tutorials ready for the upcoming open beta release of 2.3 (which we are hoping to bring together in the next few weeks). These are a high-level look a...

  • Ross created a post,

    Sequences: Feedback & Thoughts

    Hello,The second of our feedback posts is focused on Sequences. Particularly we are keen to hear about: Key Frames and Tracks Uses within a game/at runtime and functions Workflow, UI and shortcuts...

  • Ross created a post,

    Asset Browser: Feedback & Thoughts

    Hey,Over the next few days, we will be running general thoughts and feedback threads for areas of the 2.3 Beta.Today we would like to spark discussion about the new Asset Browser!We would particula...

  • Ross created an article,

    Educator Coursework: Space Bubbles

    Space Bubbles is a complete educator resource for teaching students how to program in GameMaker Studio 2 using Drag and Drop. It is a practical programming scheme of work designed to introduce stu...

  • Ross created an article,

    GML AMA #2 Answers

    Question 1: https://forum.yoyogames.com/index.php?threads/best-practices-gml-follow-up-ama-2.65317/#post-390989GML QUESTION: An ancient dispute: to make a colored rectangle, is it more efficient to...

  • Ross created an article,

    GameMaker Studio 2 Education Resources

    Video Tutorials We've created two new video tutorials that enable you to create games step-by-step, using either Drag and Drop, or GML code. Space Rocks This is the ideal place to start, as it inc...

  • Ross created an article,

    GML Update 2019 - Questions & Answers

    Following the GML Updates blog, we gathered questions from our community and have answered them here. ______________________________________________________________________________ CPAZ - https://f...

  • Ross created an article,

    How To Download GMS2's Runtime Tools Without Using the IDE

    There is the ability for you to manually download GMS2 runtimes for cases when restricted internet access or very slow speeds will cause the automatic download attempt within the IDE to have issues...