Mark Alexander

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Articles

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  • iOS and tvOS: Using The IAP Extension

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your iOS and tvOS apps for the App Store. The methods shown in this guide require GMS 2.2.4 runtimes or newer, ...

  • Setting Up UWP For Windows 10 Desktop

    The GameMaker Studio 2 UWP target permits you to test three different UWP export platforms: Windows 10 Desktop, Windows 10 Mobile and the XBox One. In this article we give the required steps to get...

  • Android: Using The Google Licencing Extension

    When you target the Android platform, you get the possibility to upload your game to the Google Play app store. Using Google Play then gives you the option to add Google Licencing to your project, ...

  • Android: Google Play Services - Logging In

    In this article we will take you through setting up the Google Play Services extension in your Android game. This article covers setting up the Google Play store as well as getting your game to log...

  • Android: Google Cloud Saving

    In this article we will be exploring the setup of cloud saving on Android devices. Cloud saving gives you the ability to save any information in your game to the Google Play servers, and so perpetu...

  • Android: Google Play Billing (IAPs)

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your Android apps for the Google Play app store using the Google Play Billing API. This API is available as par...

  • Android: Using APK Expansions With Google Play

    When submitting your game to the the Google Play store, you will see that it currently limits the upload size of an individual application following these simple rules: 100MB - APKs that target An...

  • Seat Management For Enterprise Licences

    Once you have verified your enterprise account and been granted an Enterprise Licence, you will need to log in to your YoYo Account. Once you have logged in you will be taken to your account Dashb...

  • UWP: Saving And Loading When Targeting Xbox

    When using ini_open()/ini_close() and some other file-writing functions, such as ds_map_secure_save(), etc... in your UWP projects, you will see your game freeze as the file is loaded/saved and pro...

  • Using Your YoYo Account With Steam

    If you have purchased GameMaker Studio 2 from the Steam platform, you can now attach your Steam account to the YoYo Account system. In order to do this you first have to register for a YoYo Account...