Mark Alexander

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  • UWP: Saving And Loading When Targeting Xbox

    When using ini_open()/ini_close() and some other file-writing functions, such as ds_map_secure_save(), etc... in your UWP projects, you will see your game freeze as the file is loaded/saved and pro...

  • Setting Up For Android or Amazon Fire

    GameMaker Studio 2 Mobile comes with several export platforms: Android, Amazon Fire, iOS and tvOS. In this article we give the required steps to set up Android and Amazon Fire, as both targets requ...

  • GameMaker Studio 2 FAQ

    What is GameMaker Studio 2? GameMaker Studio 2 (Studio 2, GMS2) is the latest and greatest iteration of GameMaker. It provides a powerful yet easy-to-use platform for all your game development need...

  • GameMaker Studio 2 - New Functions List

    GameMaker Studio 2 has a major update to the GameMaker Language (GML) and in this article we list all the new functions as well as give a short explanation for each. Some of these are replacement f...

  • macOS: Notarizing Your Apps

    With the launch of macOS Catalina (10.15), Apple now require you to "notarize" (US English) all macOS software which has been built and codesigned after the end of July 2019. In order to comply wit...

  • Publisher - When will I get my money?

    This article aims to clarify the Marketplace Publisher Agreement in terms of getting paid, as it may not be immediately obvious how this works nor when it will happen. To get started, make sure you...

  • Android: Google Play Billing (IAPs)

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your Android apps for the Google Play app store using the Google Play Billing API. This API is available as par...

  • Setting Up For Ubuntu

    GameMaker Studio 2 Desktop comes with three export platforms: Windows, Mac and Ubuntu. In this article we give the required steps to get the Ubuntu platform up and running in both the Windows and M...

  • Enabling Steam Integration In Your Desktop Games

    Now that you have your Steamworks Partner account and your application all set up you'll need to obtain the Steamworks SDK. Since the GameMaker Studio 2 runtime is built to use specific SDKs you'll...

  • Updating Spine Sprites For GMStudio 2.2.2+ Using Spine 3.7

    The upcoming release of GameMaker Studio 2.2.2 will bring with it an update to the Spine runtimes, setting the new recommended Spine version to be 3.7. Unfortunately this means that projects using ...