Mark Alexander

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  • Setting Up For Windows

    GameMaker Studio 2 Desktop comes with three export platforms: Windows, Mac and Ubuntu. In this article we give the required steps to get the Windows platform up and running on both the Windows and ...

  • Creating a YoYo Account

    The YoYo Account is a one-stop solution to all GameMaker: Studio 1.4 and GameMaker Studio 2 licensing requirements. Once you have made your account, you can use it to log in to GameMaker: Studio 1....

  • macOS: Using The IAP Extension

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your macOS apps for the App Store. The methods shown in this guide require GMS 2.2.4 or newer, plus the "Apple ...

  • IDE Translations - Changing Your Settings And How To Create Your Own

    GameMaker Studio 2 has a Preference that permits you to switch between IDE translations, both the built-in official ones from YoYo and also custom translations you may download from the community. ...

  • Setting Up For Android or Amazon Fire

    GameMaker Studio 2 Mobile comes with several export platforms: Android, iOS, and tvOS. In this article we give the required steps to set up Android (which also supports Amazon Fire devices and stor...

  • How To Create Extensions For iOS and Android Games

    Now that you have followed Introduction to Creating Extensions in GMS2 you understand how to use the extension editor and make simple GML-based extensions. In this guide we will now extend that kno...

  • Android: Google Play Services - Logging In

    In this article we will take you through setting up the Google Play Services extension in your project and getting it to log-in in your Android game, which is a requirement for all other Google Ser...

  • Getting Access To The PS4 Export

    The Achiever Education licence includes the possibility to export projects to the Sony PlayStation 4. However, to gain access to the PlayStation 4 export you firstly need to request to become a Pla...

  • Android: Troubleshooting

    This article contains information to help you set up the Android export in GameMaker Studio 2. Each section covers a different potential issue and how to resolve it, but if you have an issue that c...

  • iOS and tvOS: Using Cocoa Pods

    CocoaPods manages library dependencies for your iOS and tvOS projects in Xcode. The dependencies for your projects are specified in a single text file called a Podfile, and CocoaPods will resolve d...