Mark Alexander

  • Total activity 686
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 6 users
  • Votes 15
  • Subscriptions 472

Articles

Recent activity by Mark Alexander Recent activity Votes
  • Android: Troubleshooting

    This article contains information to help you set up the Android export in GameMaker Studio 2. Each section covers a different potential issue and how to resolve it, but if you have an issue that c...

  • iOS and tvOS: Using Cocoa Pods

    CocoaPods manages library dependencies for your iOS and tvOS projects in Xcode. The dependencies for your projects are specified in a single text file called a Podfile, and CocoaPods will resolve d...

  • Console Licences

    Purchasing Options for Console Licences When choosing to develop for console, you now have some choice of how to license also: you can purchase the export module for a single console (Nintendo Swit...

  • Preparing Your UWP App For Publishing

    In this article we explore how you can create a final executable store-ready app from your game project on the UWP platform for desktop or Xbox One (Microsoft have discontinued support for Windows ...

  • Windows: Compiling Your App

    In this article we explain how to compile your game for the Windows platform ready to distribute to other people to play. If you haven't already set up the Windows target, then you should do that f...

  • Ubuntu: Compiling Your App

    In this article we explain how to compile and distribute your game on the Ubuntu platform. If you have not already set up and tested an Ubuntu device to use with GameMaker Studio, please see the fo...

  • Setting Up For Ubuntu

    GameMaker Studio 2 Desktop comes with three export platforms: Windows, Mac and Ubuntu. In this article we give the required steps to get the Ubuntu platform up and running in both the Windows and M...

  • How To Install GameMaker Studio 2 Beta Releases

    GMS2 has a separate "Beta" installer for people who want bug fixes or new features sooner and in exchange are willing to risk encountering bugs or issues associated with a version that has not comp...

  • Changes to Script assets in version 2.3.0 And Above

    The 2.3.0 release of GameMaker Studio 2 sees some changes to the way that scripts are now handled, which we'll explain in this article as well as point out how scripts in projects created with prev...

  • macOS: Notarizing Your Apps

    With the launch of macOS Catalina (10.15), Apple introduced a requirement to "notarize" (US English) all macOS software which has been built and codesigned after the end of July 2019. For more info...