Mark Alexander

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Articles

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  • Requesting A GameMaker Studio 2 Education Account

    If you are an educator and wish to use GameMaker Studio 2 in the classroom, you first need to apply to YoYo Games to get an Education Licence. Getting the initial licence costs nothing, but will re...

  • Which Licence Is Right For me?

      There are a number of different GameMaker Studio 2 licences available, but which one is the best for me? That's a question only you can answer, but at least we can help you make your decision by ...

  • Returning Values From An Extension Asynchronously (GMS v1.3+)

    A call to an extension on any platform generally works like any other GML function call, ie: you call the function and it does something, sometimes returning a value or a string back to the code to...

  • Adding Xbox Live Support To Your UWP Projects

    When developing UWP apps for Xbox, you are required to have set up a minimum level of Xbox Live support - specifically, signing a user in to Xbox Live and getting their gamer tag. Note that this is...

  • iOS and Android: Google Consent SDK

    Under the Google EU User Consent Policy, you must make certain disclosures to your users in the European Economic Area (EEA) and obtain their consent to use cookies or other local storage, where le...

  • UWP: Saving And Loading When Targeting Xbox

    When using ini_open()/ini_close() and some other file-writing functions, such as ds_map_secure_save(), etc... in your UWP projects, you will see your game freeze as the file is loaded/saved and pro...

  • Setting Up For Web (HTML5)

    GameMaker Studio 2 Web comes with an export platform for HTML5. In this article we give the required steps to get the HTML5 platform up and running. General Information To target HTML5 from the IDE...

  • Setting Up UWP For Windows 10 Mobile

    The GameMaker Studio 2 UWP target permits you to test three different UWP export platforms: Windows 10 Desktop, Windows 10 Mobile and Xbox One. In this article we give the required steps to get the...

  • Preparing Your UWP App For Publishing

    In this article we explore how you can create a final executable store-ready app from your game project on the UWP platform for desktop or Xbox One (Microsoft have discontinued support for Windows ...

  • Marketplace - Creating And Uploading An Asset Package

    In this article we will show you how to submit an asset to the YoYo Games Marketplace. Before continuing with this article, please make sure that you have read the companion articles listed below, ...