Mark Alexander

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Activity overview

Latest activity by Mark Alexander
  • Mark Alexander created an article,

    macOS: Notarizing Your Apps

    With the launch of macOS Catalina (10.15), Apple now require you to notarize all apps that are not being distributed though the App Store. For more information on this, please see the Apple Develop...

  • Mark Alexander created an article,

    Amazon: Setting Up IAPs

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your Android apps for the Amazon Store. The methods shown in this guide require GMS 2.2.4 or newer, plus the "A...

  • Mark Alexander created an article,

    Changes to the In-Built IAP Functionality for GMS2 2.2.4 Release

    With the launch of GameMaker Studio 2 version 2.2.4 (and all future versions), the built-in In App Purchase functions have been deprecated and will no longer work. Projects using them will not cras...

  • Mark Alexander created an article,

    iOS and tvOS: Using The IAP Extension

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your iOS and tvOS apps for the App Store. The methods shown in this guide require GMS 2.2.4 or newer, plus the ...

  • Mark Alexander created an article,

    macOS: Using The IAP Extension

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your macOS apps for the App Store. The methods shown in this guide require GMS 2.2.4 or newer, plus the "Apple ...

  • Mark Alexander created an article,

    Android: Google Play Billing (IAPs)

    In this article we'll be looking at how you create and test In App Purchases (IAP) in your Android apps for the Google Play app store using the Google Play Billing API. This API is available as par...

  • Mark Alexander created an article,

    UWP: Saving And Loading When Targeting Xbox

    When using ini_open()/ini_close() and some other file-writing functions, such as ds_map_secure_save(), etc... in your UWP projects, you will see your game freeze as the file is loaded/saved and pro...

  • Mark Alexander created an article,

    Requesting A GameMaker Studio 2 Enterprise Licence

    If you are a company and wish to use GameMaker Studio 2 to develop projects using multiple workstations, you can apply to YoYo Games to get an Enterprise Licence. Getting the initial licence costs ...

  • Mark Alexander created an article,

    Seat Management For Enterprise Licences

    Once you have verified your enterprise account and been granted an Enterprise Licence, you will need to log in to your YoYo Account. Once you have logged in you will be taken to your account Dashb...

  • Mark Alexander created an article,

    Android: How To Create An App Bundle For Google Play Submissions

    Recently, Google has begun pushing its App Bundle system for creating Android games and distributing them through Google Play (see here for more information on App Bundles). This means that uploadi...