I wanted to put in this suggestion for Sequences for times when the player pauses the game, for example. At the moment, in order to do that one must store every sequence element in order to pause and play them all.
Functions that would be super useful would be something like:
pausing/playing all sequences on a particular layer
pausing/playing all sequences
As easy as it is to deactivate instances for pausing purposes, the same should be for sequences in my opinion.
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