Whilst I understand that there's a subtle difference between scripts and functions, this seems like an oversight. Tagging a script should tag all functions stored within it, regardless of what the specific name of each function is. Not having this feature reduces the options that are available for a project's layout.
1. Open project and check out the two scripts. "tagged_apple" contains tagged_apple(), "tagged_banana" contains tagged_banana_1() and tagged_banana_2()
2. Run the game
3. Observe that asset_get_tags() returns "apple" for tagged_apple() but nothing for both tagged_banana_1() and tagged_banana_2()
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