I have a project with just one object.. placed inside of the starting room.
if I run the debugger I get this stats output:
I added the following code to the object CREATE EVENT. I know it looks strange and it is.. I was just making a memory stress test... to know how much memory would it take to have a lot of data structures.
What I found after this is that apart from using memory data structures actually have an impact with the FPS rate:
I'm quite surprised with this results.
The same happens with creating structs...
This is without a doubt a bug... v2.2.5 didn't have this problem.
Test project (code is in the room creating code):
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