Changing the Sprite?
For cutscene animations, one can either use sprites, or instances. I would prefer instances, but then you can't animate entity states because they just have one sprite throughout the Sequence. You can then animate the instance through code by checking if it is in a sequence. But, this could be made easier if we had the ability to change the sprite of an instance track, like we can change its image index and other properties.
And talking about animating it through code, is there any way to tell whether an instance is being controlled by a Sequence?
Paths used to have Room Preview in GM:S 1.4. That was really useful. Something like that would be great for Sequences, because when I'm creating a cutscene, I should be able to see my level/world.
Also, if you add a reference image, it's drawn with a middle-center origin. So if a Room Preview were to be added, its origin would need to be top-left.
Since we're working with games here, we need to ensure that the movement speed of the entities is constant - so for example, the player should move at 2 pixels/step, etc. But in Sequences it does become hard to maintain a constant speed through all movement animations.
Now a possible solution for that could be a "set constant speed" option on a keyframe, which would take a speed value as input, and then adjust either (1) the movement distance since the last keyframe, or (2) length of the animation, to ensure that the movement from the last keyframe to the current keyframe maintains a constant speed.
Editing Multiple Tracks At Once
I can't seem to move multiple tracks together if I have them selected. So say I select 3 tracks using CTRL/Shift + LMB, and attempt to move them in the canvas, only one of them moves.
In the Dope Sheet, when you're resizing a track or moving around keyframes, there's no way to snap to nearby items (like the ends of other tracks or other keyframes).
You should be able to manage the interpolation between keyframes. I believe it is planned, and would use Animation Curves? I really hope it is added soon, any animation editor is incomplete without interpolation support.
CTRL+Z Undo Bugs
- Import a reference image. Move it with the gizmo. Hit CTRL+Z. Nothing happens. Hit CTRL+Z again. Reference image is removed. So, moving the reference image can't be undone.
- Deleting a property from a track (like, Position) can't be undone.
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