The table below shows the Roadmap for GameMaker Studio 2. This is a rough guide to what features and progresses we hope to make over the coming year, but the dates and contents are subject to change as we advance.
2021
Q1 | Q2 | Q3 | Q4 |
Released | In Development | Not Released | Not Released |
v2.3.2 | v2.3.3 | vTBD | vTBD |
Curve Library 9 Slice Reduce Installer Size Compiler Speed Ups Console Updates
|
Asset Inspector 1 Replace OpenTK Consolidation Refactoring Console Updates Google Mobile Ads ext Facebook ext |
Asset Inspector 2 Metal for Runtime Consolidation Refactoring Console Updates Mobile OS Updates Extension Updates (TBA) |
Asset Inspector 3 Workflow Improvements Consolidation Refactoring Console Updates Extension Updates (TBA) |
IDE Bugfixes Runtime Bugfixes |
IDE Bugfixes Runtime Bugfixes |
IDE Bugfixes Runtime Bugfixes |
IDE Bugfixes Runtime Bugfixes |
Curve Library - A selection of preset curves/tools for use within animation curves
9 Slice - A tool to proportionally scale an image by splitting it in a grid of nine parts
Asset Inspector - A tool to view and edit the attributes of assets/instances without opening their editor
Replace OpenTK - Replace with SDL2, this is what we use to render the IDE
Metal - An Apple graphics API that they will require all Apple devices to use in the near future
Workflow Improvements - A new (optional) way of working in your projects that does not use workspaces or chains
Consolidation - The process we go through focusing on fixing bugs and making the IDE more stable
Refactoring - Updating/replacing systems used behind the scenes of the IDE, these changes will likely not be noticeable but things may feel faster / have less issues