GameMaker Studio 2 Trial - Limitations

The GameMaker Studio 2 Trial licence is designed to let you explore the IDE and learn how to use the product, permitting you to make small test projects and prototypes. However it has certain limitations, the most important of which is that in this version of the product you can test game projects on your machine, but you cannot create final executable packages for any target platform. Other than that, you are also constrained as to the resources that are available, with the following limits in place:

  • Objects - 15
  • Sprites - 20 (no dynamic loading permitted, no SWF or Spine sprites permitted)
  • Sounds - 10 (no audio buffers permitted)
  • Tilesets - 2
  • Scripts - 10
  • Paths - 5 (no dynamic path creation permitted)
  • Timelines - 2 (no dynamic timeline creation permitted)
  • Fonts - 5 (no dynamic font creation permitted)
  • Rooms - 5 (no dynamic room creation permitted)
  • Shaders - 0
  • Included files - 0
  • Extensions - 0
  • Configurations - 0 

Due to the limits placed on certain resources, you will not have access to the functions that can dynamically add or change available resources, so functions like sound_add, timeline_add or sprite_create_from_surface will not be available for use.

Other than those resource limits, there are a few other elements missing from the IDE:

  • You cannot set the size of Texture Pages
  • You cannot create Texture Groups
  • You cannot create Audio Groups
  • You cannot use SWF or Spine format sprites
  • You cannot create Extensions
  • You cannot get assets off of the Marketplace
  • You cannot use the built in Source Control
  • You cannot import old projects from previous versions of GameMaker Studio
  • You cannot import YYZ packages

If you have further questions about these limitations or anything related to the GameMaker Studio 2 Trial Licence, please see the GameMaker Studio 2 FAQ. For information on the different available upgrade packages please go to www.yoyogames.com/get2.

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