What is GameMaker Studio 2?
GameMaker Studio 2 (Studio 2, GMS2) is the latest and greatest iteration of GameMaker. It provides a powerful yet easy-to-use platform for all your game development needs.
Is there a free/trial licence? What other licensing options are there?
Yes, there is a free licence available, as well as a range of other export options covering all major desktop OSes, many modern web browsers, iOS and Android mobiles, and all the current major consoles.
For the free licence specifically, please see this FAQ all about the free licence
And for further information on all licences available you can find more on this FAQ all about the difference licences
Will GameMaker Studio 2 import my Studio 1.4 project? Will it run?
Any version of GameMaker Studio 2 will import GameMaker: Studio 1.4 projects just fine. For any obsolete functions we will generate a compatibility script automatically for you so we can hopefully get your project running straight away - this compatibility script can continue to be used or you can edit your project so the extra script is no longer needed.
Some older resources (e.g., backgrounds and especially the old way of using tiles) will require a bit of manual work to bring them into line with the new functionality.
If it's an older project you should ensure your project works correctly in 1.4.1763 or later before attempting to import into GameMaker Studio 2. For more information on importing legacy projects into GameMaker Studio 2, see here.
Will GameMaker Studio 2 import my legacy GameMaker (7/8/8.1) project? Will it run?
No, GameMaker Studio 2 does not support these old formats. You will need to use GameMaker: Studio 1.4 to update your project and confirm it all works in 1.4, then re-export from 1.4 to import it into 2.0.
This requires you to have a GameMaker: Studio 1.4 licence already as they are no longer available to purchase and are no provided to new users.
Can I use GameMaker Studio 2 on my Mac?
Yes, the IDE can be run on both macOS and Windows computers.
Will I need to purchase a separate licence to use GameMaker Studio 2 on Mac?
No. When you purchase any permanent licence you get access to both macOS and Windows versions of the IDE.
Please note that the 12 month GameMaker Studio 2 Creator licenses for Windows and Mac will only provide your purchased license on the stated platform. For example, purchasing GameMaker Studio 2 Creator Mac will only give you access to the Creator license on Mac and not on Windows.
Can I export to both Windows and Mac with a Creator licence?
No, you can only access the functionality and export capabilities on one of the two platforms, depending on which has been purchased.
For example, if the only licence on your account is GameMaker Studio 2 Creator Windows, you will only be able to access the Creator functionality of GameMaker Studio 2 and export to Windows, on a Windows machine. If you log into the software on a Mac, you will be limited to the trial licence limitations.
Does GameMaker Studio 2 require an internet connection?
When you first install GameMaker Studio 2 you will be required to have an internet connection to log into the product and download any additional runtimes. After that you can use the product offline, although you will be required to connect again every few weeks to verify the account using the product. Note, though, that by not being connected you will not be able to access various features like Account Management or the Marketplace, nor will you receive any updates to the IDE or the runtimes.
IMPORTANT! If you are using the Steam Client, then this MUST be set to online, as GameMaker Studio 2 will not work in offline mode.
Does GameMaker Studio 2 send any data to YoYo Games?
GameMaker Studio sends analytics data to YoYo Games from the IDE. This includes data about the PC running the program (eg: monitor size, CPU, GPU, memory, etc…), and this data is being accumulated so that we can better target our services towards the needs of the user.
How many computers can I install GameMaker Studio 2 on?
You can have GameMaker Studio 2 installed (and be logged in) on 3 concurrent devices. However, these must all be your own personal devices, as you are not allowed to share your licence with others.
Can I install GameMaker Studio 2 and GameMaker: Studio 1.4 on the same machine without issues?
GameMaker Studio 2 is not an update to 1.4, but rather a completely new version and as such can be installed fine side-by-side with GM:S 1.4. The import/export file formats are different too, so file associations for both will be maintained.
How much does it cost and is it subscription only?
GameMaker Studio 2 does not have a subscription model and is currently available under a free Trial Licence, a single payment Developer Licence, or a one year non-renewing licence. For information on costs and the different upgrade packages please see our pricing page.
Do I have to pay royalty fees or give YoYo Games any of the profits from my game?
No, YoYo Games does not require you to pay royalties. Your game is your property and YoYo Games does not take a cut from your profits.
Where can I get support/help?
Anyone wanting coding help and advice can get assistance at any time from the GameMaker Community forums. Please note we do not offer coding/design support on the Helpdesk or bug-reporting facilities - you will be asked to make yourself a GMC thread and ask there.
Of course, whenever you need them you can see our various installation and platform setup guides right here on the Helpdesk.
If you believe you have identified a GameMaker bug (not one in your own code!), then please Report a Bug. You can find this link on the Help menu inside GMS also.
Are you stopping support for Studio 1.X?
Yes. Support for GameMaker: Studio 1.4 has now ended and the final version has been released. For more information, see here
Is there an education version
Yes. Please see our Education page here.
Where did the colon go?
The colon has been removed from the GameMaker Studio 2 name due to the branding issues it caused (mainly with it being used incorrectly or omitted) and we would request that you don't use it with the latest product name. For full branding details please see the Branding Guidelines.