GMS2 Required SDKs

This article details the required versions of the various tools and SDKs that GameMaker Studio 2 uses.

We do not recommend using third-party tools ahead of what is listed below - Studio won't know how to support them properly and you may give yourself build errors or even IDE instability.

Be aware also that for everything below we only offer support for physical machines running a single OS natively - not VMs (including Parallels), Bootcamp, "Hackintosh" Macs, or emulators, etc.

 

The following sections refer to IDE v2.2.0.343 using Runtime v2.2.0.258. If you're not on this version, we'd recommend you update and then follow this guide.

 

For the Windows IDE

  • See general system specifications in the popup on the GMS2 info page
  • Visual Studio 2015 or 2017 is required when building Windows YYC or anything to do with UWP or consoles - see the target's own section below for specifics
  • (VS2015/VS2017 requires Win 7 with SP1 or above - it won't install without at least SP1)
  • A separate physical Mac is still required for targeting Mac and iOS - see the target's own section below for specifics

 

For the Mac IDE

  • See general system specifications in the popup on the GMS2 info page
  • Please don't use beta builds as soon as they are released, as beta builds are often subject to large changes and an issue in one version may not be present in the next update - we will only look at "GM Candidates" and release builds.
  • Xcode is required to be installed separately before you can test/create Mac and iOS packages - see the target's own section below for specifics
  • Mono v4.8.0 is required for building any projects - this should be downloaded and installed automatically during your first run of GMS2 if your Mac doesn't already have Mono, but if for any reason this fails you can download the installer from http://gm2016.yoyogames.com/MonoFramework-MDK-4.8.0.520.macos10.xamarin.universal.pkg
  • Note that on Mojave or possibly when building very large projects, you might need Mono 5 in order to build successfully or avoid OS warnings about the Mono version being too old - in this case, please use 5.10.1.57, as this is the version 2.2.1+ will require
  • An Apple Developer account is required before you can test/create Mac and iOS packages, as you will need Xcode to sign the application as per Apple's requirements
  • A separate physical Windows PC is still required for targeting Windows, UWP or consoles - see the target's own section below for specifics

  

For Building/Running Games

General

  • Spine 3.4.02 can be used outside of GMS to export compatible Spine sprites (3.5.xx is usually fine, 3.6.xx/3.7.xx can give issues especially when using new functionality)
  • Steamworks SDK 1.42 if you're doing Steam builds (please use ONLY this version)

Windows (setup guide here)

  • Windows 7, 8, 8.1, or 10
  • XP is not supported at all
  • Vista will require manual download and install of DirectX 11 if you don't already have this (you need to communicate this to your Vista players also)

Mac (setup guide here)

  • Please don't use beta builds as soon as they are released, as beta builds are often subject to large changes and an issue in one version may not be present in the next update - we will only look at "GM Candidates" and release builds.
  • Xcode 10 (which requires macOS High Sierra 10.13.4+) is required for connecting to/building for macOS Mojave devices. This also requires GMS2 2.2.0+
  • Xcode 9.2 (Sierra) and 9.3 (High Sierra) also support the AppStore, but don't support Mojave, so are not really recommended unless you definitely don't want Mojave support / are not developing for the AppStore. GMS 2.1.5+.
  • Anything older than 9.2 needs to be updated, otherwise your builds will fail.
  • For playing GM games, OS X 10.9 or later is required for AppStore games and OS X 10.7 or later is required for non-AppStore games
  • All games are 64bit-only as of 2.1.5

Ubuntu (setup guide here)

  • Ubuntu 16.04 LTS 64bit is the only distro we support.
  • Other distros can run the game packages we generate and may also be used when building projects inside GMS, but we do not offer support for this.
  • All games are 64bit as of 2.1.3.

Note: We are investigating Ubuntu 18.04 LTS 64bit currently, as this has some setup changes. If possible, stick with 16 for now.

Android (setup guide here)

  • Android SDK Tools 28.0.0
  • Android 8.1.0 (API 27) (SDK Platform, Google APIs)
  • Android NDK 17c (64bit)
  • JDK 8u131 (64bit)
  • Games can be built using 64bit as of GMS2 2.1.5.
  • Minimum SDK version is 14 when using Build Tools 26+. If using older tools, can leave at 9.
  • If building for YYC using NDK 17c or above, the Minimum SDK version is 16.

Note: It is currently not possible to use Java JDK 9.0.4 as Gradle doesn't support this currently, so please do not use this version.

Note: 2.1.4 and 2.1.5 can only use up to NDK 16b - 17c will cause build failures. Please update.

Support Libraries from 13.0.0 to 25.3.1 can be found here: [Your Android SDK install folder]\extras\android\m2repository\com\android\support\support-v4

Support Libraries from 26.0.0 onward can be found here: %USERPROFILE%\.gradle\caches\modules-2\metadata-2.21\descriptors\com.android.support\support-v4

iOS (setup guide here)

  • Please don't use beta builds as soon as they are released, as beta builds are often subject to large changes and an issue in one version may not be present in the next update - we will only look at "GM Candidates" and release builds.
  • Xcode 10 (which requires macOS High Sierra 10.13.4+) is required for connecting to/building for iOS 12 devices.
  • Xcode 9.3 (which requires macOS High Sierra 10.13.4+) is the only other version which supports the AppStore, but it doesn't support iOS 12, so is not really recommended.
  • Xcode 9.2 is technically supported if you're only developing for non-AppStore/non-commercial testing purposes, but still not really recommended. (You might need to also use an older GMS2 to make this work.)
  • Anything older than 9.2 needs to be updated, otherwise your builds will fail.
  • iOS 10.0 or above is required for games (Xcode doesn't build for older iOS versions now).

 

UWP (setup guide for PC, for mobile, and for Xbox One)

  • Visual Studio 2015 and Visual Studio 2017 can be used.
  • Windows 10 SDK 10.0.14393.0 is the SDK we suggest using.

Consoles

Please note: you will only have access to the following links if your YoYo Account is licensed as a registered console developer

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