GMS2 Required SDKs

This article details the required versions of the various tools and SDKs that GameMaker Studio 2 uses.

We do not recommend using third-party tools ahead of what is listed below - Studio won't know how to support them properly and you may give yourself build errors or even IDE instability.

Be aware also that for everything below we only offer support for physical machines running a single OS natively - not VMs (including Parallels), Bootcamp, "Hackintosh" Macs, or emulators, etc.

 

The following sections refer to IDE v2.1.4.285 using Runtime v2.1.4.200

 

For the Windows IDE

  • See general system specifications at the bottom of the GMS2 info page
  • Visual Studio 2015 or 2017 is required when building Windows YYC or anything to do with UWP or consoles - see the target's own section below for specifics
  • (VS2015/VS2017 requires Win 7 with SP1 or above - it won't install without at least SP1)
  • A separate physical Mac is still required for targeting Mac and iOS - see the target's own section below for specifics
  • Spine 3.4.02 can be used outside of GMS to export compatible Spine sprites (3.5.xx is usually fine, 3.6.xx/3.7.xx can give issues especially when using new functionality).
  • Steamworks SDK 1.42 if you're doing Steam builds (please use ONLY this version)

 

For the Mac IDE

  • See general system specifications at the bottom of the GMS2 info page
  • Xcode is required to be installed separately before you can test/create Mac and iOS packages - see the target's own section below for specifics
  • Mono v4.8.0 is required for building any projects - this should be downloaded and installed automatically during your first run of GMS2 (if your Mac doesn't already have Mono), but if for any reason this fails you can download the installer from http://gm2016.yoyogames.com/MonoFramework-MDK-4.8.0.520.macos10.xamarin.universal.pkg
  • An Apple Developer account is required before you can test/create Mac and iOS packages, as you will need Xcode to sign the application as per Apple's requirements
  • A separate physical Windows PC is still required for targeting Windows, UWP or consoles - see the target's own section below for specifics

 

 

For Building/Running Games

Windows (setup guide here)

  • Windows 7, 8, 8.1, or 10
  • XP is not supported at all
  • Vista will require manual download and install of DirectX 11 if you don't already have this (you need to communicate this to your Vista players also)

Mac (setup guide here)

  • For building AppStore projects you need Xcode 9.0+, which requires at least macOS Sierra 10.12.
  • For building non-AppStore projects, Xcode 8.3.3 is also still supported.
  • Anything older than 8.3 needs to be updated, otherwise your builds will fail.
  • For playing GM games, OS X 10.9 or later is required for AppStore games and OS X 10.6 or later is required for non-AppStore games
  • All games are 32bit AND 64bit in the one package as of 2.1.3.

Ubuntu (setup guide here)

  • Ubuntu 14.04 LTS 64bit is the only distro we support
  • Other distros can run the game packages we generate and may also be used when building projects inside GMS, but we do not offer support for this.
  • All games are 64bit as of 2.1.3.

Android (setup guide here)

  • Android SDK Tools 26.1.1
  • Android 8.1.0 (API 27) (SDK Platform, Google APIs)
  • Android NDK 16 (64bit)
  • JDK 8u131 (64bit)

With the release of 2.1.4 we've introduced a new drop-down in Game Options for Android and Amazon Fire which will automatically fill in the values for the API you're wanting to target, based on what's actually installed on your machine, so please use the values chosen there.

Note: It is currently not possible to use Java JDK 9.0.4 as Gradle doesn't support this currently, so please do not use this version.

Note: It is currently not possible to use Support Library 28.0.0-alpha1 as this will cause your build to fail, so please do not use this version.

Note: Using Build Tools 26 or higher will require you to set the minimum SDK version to at least 14.

Support Libraries from 13.0.0 to 25.3.1 can be found here: [Your Android SDK install folder]\extras\android\m2repository\com\android\support\support-v4

Support Libraries from 26.0.0 onward can be found here: %USERPROFILE%\.gradle\caches\modules-2\metadata-2.21\descriptors\com.android.support\support-v4

iOS (setup guide here)

  • Xcode 9.3 (which requires macOS High Sierra 10.13.4+) is currently the most recommended version, as this is the only version which supports the current iOS version.
  • Xcode 8.3.3 is also supported if you're only developing for non-AppStore/non-commercial testing purposes, but anything older than 8.3 needs to be updated otherwise your builds will fail.
  • iOS 10.0 or above is required for games (Xcode doesn't build for older iOS versions now).

Consoles

Please note: you will only have access to the following links if your YoYo Account is licensed as a registered console developer

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