[GMS-S] Introduction to Events and Actions

Level:

Beginner

 

Autor:

Steve Isaacs

 

Learning Outcomes:

  • Adding events and actions
  • keyboard as an input device
  • mouse as an input device
  • programming objects to move

 Description:

This tutorial will show you how to create events and actions for objects. Events and actions are what tell the objects what to do in a game. (6:51)

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