In this article we will show you how to submit an asset to the YoYo Games Marketplace. Before continuing with this article, please make sure that you have read the companion articles listed below, as you will need to have completed the steps described in them before you can submit your assets to Marketplace:
- Marketplace - Setting Up A Publisher Account
- Marketplace - Submission Guidelines
- GMS - Creating A Marketplace Package
If you have read those articles and have prepared your sprites and asset package, then you are ready to continue. So, start up GameMaker: Studio, as we are going to submit some sprites to Marketplace!
Before you can upload any assets to Marketplace, you must first open GameMaker: Studio and log in. This is done simply by clicking the "Marketplace" menu option (at the top of the IDE) and selecting "Log In", which will open the following window:
If you have not already created your Marketplace account, you can do so from this window (click the "Create new account" link) and you can find complete details on how to set it up from the page Setting Up A Publisher Account. Once you have everything set up you can then log into Marketplace from GameMaker: Studio, which gives you access to your previously uploaded content (if any) and also permits you to create new content.
List Your Asset Package
The first thing you have to do in the Marketplace window that opens, is to select a publisher to add the asset package to. This can be selected from the drop down menu that appears when you click your username:
You will now be shown a list of the already uploaded assets (if any) along with a button marked "+Add New Asset". This will present you with the following window:
The Display Name is what will be shown as the name for the package on Marketplace, and the Package ID is what will be used to identify the package from GameMaker: Studio and within the Marketplace publisher dashboard. The PackageID must be unique to the asset being uploaded, and should follow reverse URL format, eg: com.<Company Name>.<PackageName>.
This creates the listing for your package, and you can now either go back to the Assets page and add further listings, or continue to fill in the Market Listing details for the new asset being added.
The listings page is where you define the type of asset package being added, as well as give details of what it contains and other relevant information:
Primary Category - this is the type of asset that you are creating, in this case you would choose Sprites. Once you have your primary category set, you can then continue to choose further sub-categories for the sprites which will help people to find the appropriate asset when searching Marketplace.
Package ID - This displays the package ID for the asset being added. It cannot be changed and each ID is unique to the Market Listing being created.
Display Name - The name of the asset as it will be shown on the market listing page (max 255bytes).
Description - A short description (less than 2000 words) that describes the asset, it's functionality and possible uses.
Keywords - One or more words that can be used to narrow down searching to find your asset on Marketplace. These keywords should be relevant to the asset!
Age Rating - The age rating that should be applied to the asset, with the following criteria:
- 4+: Assets in this category contain no objectionable materials.
- 9+: Assets in this category may contain mild or infrequent occurrences of cartoon, fantasy or realistic violence, and infrequent or mild mature, suggestive, or horror-themed content which may not be suitable for children under the age of 9.
- 12+: Assets in this category may also contain infrequent mild language, frequent or intense cartoon, fantasy or realistic violence, and mild or infrequent mature or suggestive themes, which may not be suitable for children under the age of 12.
- 17+: Assets in this category may also contain: frequent and intense offensive language, frequent and intense cartoon, fantasy or realistic violence, frequent and intense mature, horror, and suggestive themes, plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17.
Price - The pricing tier that your assets should be set to. Think carefully about the price that you set here, and make sure its adjusted to the quality and quantity of the product that you are offering.
Required Modules - Here you can select the minimum or absolute requirements for your assets to be used correctly.
Support Email - An email account where people can contact you for support should they have any issues with the asset.
Support URL - A URL where the user can receive support for the asset (ie: FAQ's, Forums, Contacts etc...)
Marketing URL - A URL where the user can get further information about the asset and the publisher, as well as see videos, screenshots and any other related marketing material.
Finally you will be required to supply a number of images to properly market your assets on Marketplace. An icon (200x200 PNG) and a feature graphic (1140x360 PNG), then at least one screen shot (which should be PNG but can be authored with the following sizes: 1280×720, 1366×768, 1600×900 or 1920×1080), and finally you have the option of adding in a video from either YouTube or Vimeo.
With all these details filled out, you can now click on "Save", which will take you back to the Assets section of the publisher dashboard. You should now see that your assets are listed.
Setting up a Service Listing is slightly different to setting up an asset listing, and you can find full details from the follwoing page: