When choosing to develop for console, you will have to purchase a GameMaker Studio 2 Enterprise subscription at a Monthly or Yearly cost.
If you require additional Enterprise subscriptions you can purchase them separately.
The GameMaker Studio 2 Enterprise subscription will give you access to all export platforms; PC, Web, UWP, Mobile plus any console export(s) that you are registered for. You can purchase the Enterprise subscription to access PC, Web, UWP, and Mobile export platforms before registering as a developer for our Console platforms, however if you wish to include the Console Exports you will still need to follow the processes listed below.
Please note: This is available as a Monthly or Yearly subscription and it will automatically renew.
Registering to Become a Console Developer
The process for becoming a registered developer differs by Console and information how to become a registered developer for each supported console platform can be found below:
To become an authorized Nintendo Switch developer, please sign up at https://developer.nintendo.com.
The next step, is to contact the Nintendo Regional offices at firstname.lastname@example.org if you are based in Europe or Australia and email@example.com if you are based in the USA or elsewhere, to pitch your project and seek authorization to become a Nintendo Switch developer.
Once you have been approved as a developer, you should register your request via Nintendo’s GameMaker middleware web page. Please note, you will be required to sign-in to your Nintendo Developer account to access this page.
To gain access to the PlayStation®4 and PlayStation®5* exports you firstly need to request to become a PlayStation Partner. You can sign up here. This gives you access to everything you need from Sony Computer Entertainment (ordering dev kits, downloading SDKs and tools, etc).
Once you have done this and have access to SCE DevNet, you will need to log in to the DevNet website and go to:
- Development -> Tools & Middleware
- Click Tools & Middleware directory
- Find GameMaker Studio in the Engine Category and click "Confirm developer status"
- Finally, click "Confirm status"
Please note: PlayStation®4 and PlayStation®5 are the only Sony exports available in GameMaker Studio 2. PS3 and Vita will be listed on this page also, but those are for GameMaker: Studio 1.4 only.
This will notify us via email and we shall then contact you through the Helpdesk system.
When we contact you, if you have a YoYo Account associated with the same email address you have registered with as a Sony developer, we will activate the ability to purchase your GameMaker Studio 2 Enterprise subscription or add the PlayStation export to an existing GameMaker Studio 2 Enterprise subscription. We will also grant you access to the relevant console articles in the "Console Support" section of the helpdesk here.
If you do not have a YoYo Account associated with the same email address you have registered with as a Sony developer we will ask you to create a YoYo Account or let us know of an existing YoYo Account.
Please note that you must not report PlayStation-specific comments/bugs in any public forum, as per your agreement with the console platform holder.
*The Sony PlayStation®5 export is currently in closed beta but the full commercial launch is expected in Q3 2021. Developers using GameMaker to develop games for the PlayStation®5 and the PlayStation®4 generation will require an Enterprise Subscription.
To gain access to the Xbox One and Xbox Series X|S** exports you firstly need to sign up to the ID@Xbox program. You can sign up here. This gives you access to everything you need from Microsoft (ordering dev kits, downloading SDKs and tools, etc).
Once you have signed up and have been approved, you then need to contact YoYo Games by creating a support ticket.
To speed up this process please include the following:
- E-mail Address
- Company Name
- Which Xbox version you are requesting access to (note being an approved Xbox One developer does not automatically mean you are an approved Xbox Series X|S developer)
Please note: The details above need to be as per your ID@Xbox details.
Feel free to also include the YoYo Account e-mail addresses for other team members who also need to be set up.
After this, we further confirm your details with Microsoft, which can take some time.
Once confirmed, we will activate the ability to purchase your GameMaker Studio 2 Enterprise subscription on your account or add the Xbox export to an existing GameMaker Studio 2 Enterprise subscription. We will also grant you access to the relevant console articles in the "Console Support" section of the helpdesk here. Please note that you must not report Xbox-specific comments/bugs in any public forum, as per your agreement with the console platform holder.
Please be aware that we cannot issue you with any information until you have been approved by Microsoft, so please make sure everything has been set up before contacting us.
**The Microsoft Xbox Series X|S export is currently in closed beta but the full commercial launch is expected in Q3 2021. Developers using GameMaker to develop games for the Xbox Series X|S consoles and the Xbox One generation will require an Enterprise Subscription.